3 ms·
If you're talking about humans, I think you're underestimating the importance of the less obvious senses: - sound - touch - equilibrioception (balance) - pr
by britneybitch 4y ago
If you're talking about humans, I think you're underestimating the importance of the less obvious senses:
- sound
- touch
- equilibrioception (balance)
- proprioception
- and surely there are more
Think of the visceral difference between driving a car in real life, vs driving a car on a screen in a video game.
- treis 4y agoThe problem with driving in video games is using a keyboard/mouse or controller. Driving with a steering wheel and pedals is pretty easy. Even more so if you have the monitors to give you a realistic field of view.
- qetlrkn 4y agodriving a car in a video game with a steering wheel is easy because it's an experience designed from the ground up with that interface in mind. driving games happily do shit like change the fov to make the user think they're going faster, etc. being easy to drive with a steering wheel in a driving game, and being easy to drive a real car with a steering wheel (with internet level latency and packet loss at play, mind you) are very different things
- aYsY4dDQ2NrcNzA 4y agoAnd they often employ tricks to improve the handling, like burying the center of mass below the vehicle.
- ghaff 4y agoPretty much all simulator games have to cheat. Because most of us can't hop into a Formula 1 race car or the cockpit of an F-22 and drive/fly it with no real training. (Much less race other drivers or fight in a dogfight.)
- treis 4y ago>being easy to drive with a steering wheel in a driving game, and being easy to drive a real car with a steering wheel (with internet level latency and packet loss at play, mind you) are very different things Sure, but I don't think it's that different than driving a real car looking out a monitor sized windshield. You might lose some braking and cornering without your inertial perceptions. But you'd still be able to driver around easily. Either way I think a speedometer is an assumed input for a self driving car and from that you can calculate almost everything needed related to proprioception.
- jcampbell1 4y agoTraction control software uses touch (knowing how much grip tires have via slip), proprioception (knowing the steering angle), equilibroperception (accelerometers).
- dtgriscom 4y agoDon't forget taste; when you can taste an oncoming car you know you have trouble.