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Yep. And in the case of Battlezone, a game that is about its appearance, I would argue that the expression can't be separated from the abstract idea. But I doub
by extension 15y ago
Yep. And in the case of Battlezone, a game that is about its appearance, I would argue that the expression can't be separated from the abstract idea. But I doubt we'll ever see a court's opinion on that.
- biot 15y agoTo me, the abstract idea is a 3D wireframe world where you accumulate points and avoid being shot by wireframe enemies, much in the same way that the Munchkin ruling says: Other games, such as "Rally-X" (described in Dirkschneider) and North American's own "Take the Money and Run," illustrate different ways in which a basic maze-chase game can be expressed. The idea could still have been a 3D wireframe world where things try and shoot you, but it didn't have to be tanks. Atari's own Star Wars: Empire Strikes Back from 1985 shows how the idea can have a radically different expression.