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Piling on the speculation, the dynamic power draw when raytracing was enabled, especially the memory access patterns - and the poor performance in spite of the
by sounds 4y ago
Piling on the speculation, the dynamic power draw when raytracing was enabled, especially the memory access patterns - and the poor performance in spite of the increased power draw - might have been the final blow.
But if an entire h/w project is punted to "the next release" there's more than just one feature that contributed. So maybe the halo feature, raytracing, plus the other new Metal 3 features all contributed?