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I use Nuklear for a Steam game I made in C. It worked well for my needs but there are a few things I still haven't figured out yet - like rendering centered mul
by aarongeisler 4y ago
I use Nuklear for a Steam game I made in C. It worked well for my needs but there are a few things I still haven't figured out yet - like rendering centered multi-line text. Localizing my game was very straightforward with Nuklear - I didn't run into any roadblocks with fonts or different alphabets. I was able to get the interfaces to be controller-friendly too. Overall, I had a positive experience and will use it again.
- schemescape 4y agoDid the Steam Overlay work?
- aarongeisler 4y agoYep! No issues with the Steam Overlay.
- junon 4y agoIn the pathological case, the steam overlay needs zero effort to "implement". It works out of the box in most cases when the application is launched via the Steam launcher.
- schemescape 4y agoIt only works for DirectX, OpenGL, Metal, Vulkan: https://partner.steamgames.com/doc/features/overlay https://partner.steamgames.com/doc/features/overlay It also uses heuristics to find the right window that can lead to issues. Not a common problem, but one I unfortunately ran into :(
- int_19h 4y agoWhat other rendering backend options are there even these days?
- schemescape 4y agoElectron and other HTML runtimes are what I had in mind. I’m not sure what renderer they use, but it’s something else.