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Small quibble: I agree with No. 1, but I'm annoyed with the example of the "Good" version, because it gives no option for an amount that doesn't exist. Imagine
by joegahona 4y ago
Small quibble: I agree with No. 1, but I'm annoyed with the example of the "Good" version, because it gives no option for an amount that doesn't exist. Imagine buying your next coffee and having the barista swivel that iPad around to you to pay, and your options for tipping were ONLY "$5, $10, or $15." In reality, there's always a backdoor to put a custom amount, so I acknowledge I'm being fussy.
- deleted 4y ago[deleted]
- JakeAl 4y agoYou're right, it's not user-centered design, it's creator-centered design, like those god-awful lightbox overlays for subscribing to newsletters that are the most horrible interference ever. And no, I don't care that they have huge conversion rates, they piss off the user, so they are bad design. This is the kind of garbage designed by marketing people, not tech design people who know anything about good UX.
- joegahona 4y agoI wish there were a way to quantify "they piss off the user" -- I was never able to successfully do that. Even if we were to show 10 of 10 people in qualitative interviews hated them, Marketing would still point to how many signups they yielded.