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It would be awesome if someone actually built an infinite canvas application that didn't run on the browser, so that you could actually use it effectively. Cur
by coldblues 4y ago
It would be awesome if someone actually built an infinite canvas application that didn't run on the browser, so that you could actually use it effectively.
Currently, the majority of infinite canvas applications begin to noticeably lag and stutter after a while, and start to have syncing inconsistencies especially in their "multiplayer" mode.
- catach 4y agoSeems like there's plenty of native options here: https://alternativeto.net/feature/infinite-canvas/ https://alternativeto.net/feature/infinite-canvas/
- NL807 4y agoThey lag because some Porter and Duff layer composition modes require textures at the size of the parent bounding box enclosing all objects. Bigger the texture, the more resource demanding the composition becomes.
- pprotas 4y agoFigJam can run outside of the browser. It always surprises me how FigJam is never mentioned in discussions around this topic, even though it’s sibling product (Figma) is so popular!
- marcinignac 4y agoIf you are on Mac then there is one called Muse (https://museapp.com/ https://museapp.com/) by the authors of the site in this thread and it's as smooth as you would expect.
- agloeregrets 4y agoLol. Their key example is Figma…which is, effectively, a better knockoff of the native Sketch mac desktop app. It had that infinite canvas first.
- ethanbond 4y ago“Knockoff” is not giving Figma its due credit. People loved Sketch, and now everyone in product design is using Figma. You think that happened by Figma being a knockoff?
- agloeregrets 4y agoI used "better" to imply it is better than Sketch. It is not an original idea but it's a great product.
- archivisti 4y agoobsidian released it
- ender1235 4y agoA little tangential to this but my favorite drawing program for sketching, Mischief, did this perfectly for art. Sadly the company shutdown and there are no more updates.