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We did, but there really isn't anything interesting about Kaboom to make for discussion here. There's no technical wizardry or open world or groundbreaking mec
by vikingerik 4y ago
We did, but there really isn't anything interesting about Kaboom to make for discussion here. There's no technical wizardry or open world or groundbreaking mechanics or sense of fascination or urban legendarium about Kaboom, it's just a straightforward reflex game doing simple things with the hardware.
- CharlesW 4y agoAnd yet, this completely uninteresting game by legends Larry Kaplan and David Crane had to fit into 2,048 bytes, ran at 60fps, won several awards, set sales records, and quickly became an instant classic.
- themadturk 4y agoThat is true of many of the other games mentioned here as well, none of which have links to detailed technical discussions like Pitfall.