3 ms·
The two-player games were all fun, the arcadey stuff like Centipede and Missile Command were addictive. My memories of Pitfall were mostly that it was repetitiv
by thom 4y ago
The two-player games were all fun, the arcadey stuff like Centipede and Missile Command were addictive. My memories of Pitfall were mostly that it was repetitive and hard, but I was pretty young so presumably sucked. I do remember that things like Submarine Commander and Star Raiders/Solaris felt very, very sophisticated though and I can imagine they'd be worth a revisit.
- tenebrisalietum 4y agoA YouTube video (https://www.youtube.com/watch?v=CkDllyETiBA https://www.youtube.com/watch?v=CkDllyETiBA) showing the complete walkthrough where all 32 treasures are acquired leaves less than a minute on the 20 minute clock (actually 8 seconds left). Nintendo hard doesn't have much on certain types of Atari hard.
- duskwuff 4y agoThe best tool-assisted speedrun for this game comes in at 18:11. According to the runner, a lot of the obstacles, like swinging vines, all run on the same timer. This means that saving a bit of time on one room may not put you ahead (because it just means you have to wait longer for the next obstacle), but missing a "cycle" on an obstacle is an unrecoverable setback. https://tasvideos.org/4000M https://tasvideos.org/4000M
- TedDoesntTalk 4y agoFirst time I’ve seen a map of the Pitfall world: https://pitfallharry.tripod.com/MapRoom/PitfallMap.html https://pitfallharry.tripod.com/MapRoom/PitfallMap.html
- thom 4y agoIn my defence, I was probably 4 or 5, although I’ve had a lifelong dislike of jumping puzzles that no doubt stemmed from this game.