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This really showcases the ridiculousness of the metaverse. Mimicking the world in VR is good for games but inefficient for productive tasks. We already solved
by danjc 4y ago
This really showcases the ridiculousness of the metaverse. Mimicking the world in VR is good for games but inefficient for productive tasks.
We already solved efficient online shopping, without needing to implement constraints like physics.
- dale_glass 4y agoI think it more showcases that everything needs adapting to a new medium. Amazon doesn't draw a 2D plan of a virtual shop and make you browse the shelves. Spotify doesn't pretend to be a tape deck. I'm not sure what a VR shop should look like, but it's almost certainly not a VR version of a real one, because a real shop is built around real world constraints and conveniences. I think there are cases where VR shopping could make a lot of sense. Shopping for clothes, for instance. You can take your own measurements, put them into your profile, then test what it would look like. Shopping for furniture could also make sense if you could generate a quick map of your house. You can then see how the sofa will look like, and whether you'll get it through the door. But a plain virtual Walmart, yeah, that's silly.
- foobarbecue 4y agoRight. From Microsoft Bob to VR supermarket, skeuomorphism is mostly a bad idea. Another example like your clothes shopping: AR furniture shopping on the other hand, where you can visualize how a new couch would fit in your living room, is already quite useful.