4 ms·
I expect this to have an easier story combining 3D and 2D elements than threejs, in which you are basically left alone placing html or svg elements over your ca
by vlz 4y ago
I expect this to have an easier story combining 3D and 2D elements than threejs, in which you are basically left alone placing html or svg elements over your canvas and synchronizing them to your 3D state (which is ok as well, you can get 2D coordinates from three for your objects with some calculating). Also three does not really support having your 3d scene with a transparent background before some other 2D or web stuff (you basically have to bring everything into three somehow, e.g. as a texture). Pixie seems to support that when they say you can have 3D and 2D Containers on top of each other.