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I can definitely see this being useful in some contexts i.e. where the problem can be easily defined. A good example is a bit of glue or plumbing code where on
by smackeyacky 4y ago
I can definitely see this being useful in some contexts i.e. where the problem can be easily defined. A good example is a bit of glue or plumbing code where one system with a defined interface has to talk to another one.
I also see it failing a lot. There were lots of promises made about 4GL languages that didn't turn out to be true. They made for great demonstrations but as soon as you push past the boundaries a bit things get tough and you need an actual programmer to make things work.
The guys that came and demonstrated PowerBuilder[0] back in the nineties had an absolutely stellar demo, but the devs who were given PowerBuilder to work on at my workplace quickly got mired in details that brought them undone. I feel like the same thing will happen with anything non-trivial that AI generates. The re-work will be more effort than just building whatever it was from scratch.
[0]https://en.wikipedia.org/wiki/PowerBuilder https://en.wikipedia.org/wiki/PowerBuilder