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It is commercial code, so I can’t share it. However, algorithm is really simple to implement in Houdini: * Generate depth image from 3D meshes * Send depth im
by DethNinja 4y ago
It is commercial code, so I can’t share it. However, algorithm is really simple to implement in Houdini:
* Generate depth image from 3D meshes
* Send depth image to local HTTP server running Hugging Face diffusers library. Generate textured image.
* Cast textured image to a 2D plane surface that covers the camera extends.
* Traverse the UV surface of the 3D meshes and find closest point on the 2D stable diffusion image plane. Copy the RGB value to UV texture and you’re done.