3 ms·
Yes, I agree this is a potential way forward. I believe there are three problems: * There isn't software that generates point clouds from video games. This sh
by nl 4y ago
Yes, I agree this is a potential way forward.
I believe there are three problems:
* There isn't software that generates point clouds from video games. This should be solvable but AFAIK hasn't been done yet.
* The diversity of models in video games is much lower than the real world
* Games use a bunch of techniques to reduce the poly count while making assets look like they are high poly (eg texture mapping). It's unclear what should be generated here.
Take a look at the field of NeRFs (Neural Radiance Fields: https://datagen.tech/guides/synthetic-data/neural-radiance-field-nerf/ https://datagen.tech/guides/synthetic-data/neural-radiance-f...) for more on this subject.