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I though that there were some "GPU accelerated path rendering" already 10 years ago ? https://developer.nvidia.com/nv-path-rendering https://developer.nvidia.co
by karteum 4y ago
I though that there were some "GPU accelerated path rendering" already 10 years ago ?
https://developer.nvidia.com/nv-path-rendering https://developer.nvidia.com/nv-path-rendering
https://developer.nvidia.com/gpu-accelerated-path-rendering https://developer.nvidia.com/gpu-accelerated-path-rendering
(OK those links are for NVidia, but if they can do it I guess others can too ?)
(also see https://www.researchgate.net/publication/262357352_GPU-accelerated_Path_Rendering https://www.researchgate.net/publication/262357352_GPU-accel... )
- Nihilartikel 4y agoRiffing off of other recent HN posts, I'm wondering if signed distance fields might be a contender for 2d strokes. I've seen some font rendering work that has already embraced them for high perf rasterization. Still, may be hard to get flash equivalency.
- karteum 4y agoAlso, as far as I understood, both GNU Gnash and Lightspark were using OpenGL for rendering. So I always expected that GPU would still bring some sort of acceleration for 2D path rendering ?