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Yeah, this is something that many many people assume (vectors are "easy" on GPUs) and then are amazed (like I was!) that they aren't even in the function set. M
by ChuckMcM 4y ago
Yeah, this is something that many many people assume (vectors are "easy" on GPUs) and then are amazed (like I was!) that they aren't even in the function set. My thought was that if you were "accelerating" desktops you'd really want vectors right? But no.
- jcelerier 4y ago> they aren't even in the function set. they are, but on nvidia only... https://developer.nvidia.com/gpu-accelerated-path-rendering https://developer.nvidia.com/gpu-accelerated-path-rendering
- ChuckMcM 4y agoThe saddest web page for graphics: https://patents.justia.com/patents-by-us-classification/345/418 https://patents.justia.com/patents-by-us-classification/345/...
- int_19h 4y agoThe interesting thing is that graphics cards in the 90s - which were "desktop accelerators" past the low end - specifically supported accelerated 2D primitives, including Bezier curves for the more powerful ones. It was all gradually dropped as cards focused on 3D games specifically.