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Initially, Apple actually looked at an iOS version of Flash. This was around 2009/2010 IIRC. There were special dev iPhones that ran Flash. Adobe didn’t want to
by themagician 4y ago
Initially, Apple actually looked at an iOS version of Flash. This was around 2009/2010 IIRC. There were special dev iPhones that ran Flash. Adobe didn’t want to optimize it because they thought the iPhone would fail. Apple thought the performance was garbage and the communication mostly ended. I got to play with one for a few days and the performance was terrible. Even simple games lagged and the touch points were a disaster.
- whywhywhywhy 4y agoI was heavy working in Flash around this time, I remember Apple saying the performance of Flash was too bad to consider using on iPhone and I remember around 3 months later the Mac version of Flash magically ran 4 times better when for years and years it always ran a lot slower than Windows and Adobe pretended there was nothing they could do about it.