3 ms·
Do you have that written up anywhere? That sounds amazing as I'd love to see mesh generation in Houdini.
by matthewfcarlson 4y ago
Do you have that written up anywhere? That sounds amazing as I'd love to see mesh generation in Houdini.
- DethNinja 4y agoIt is commercial code, so I can’t share it. However, algorithm is really simple to implement in Houdini: * Generate depth image from 3D meshes * Send depth image to local HTTP server running Hugging Face diffusers library. Generate textured image. * Cast textured image to a 2D plane surface that covers the camera extends. * Traverse the UV surface of the 3D meshes and find closest point on the 2D stable diffusion image plane. Copy the RGB value to UV texture and you’re done.