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Sure! * You can't set keyboard shortcuts for some common actions like changing the brush mode between "paint behind", "paint inside", etc. You have to click th
by rogual 4y ago
Sure!
* You can't set keyboard shortcuts for some common actions like changing the brush mode between "paint behind", "paint inside", etc. You have to click the button every time.
* No way to import or export any standard vector graphics formats.
* No easy way to just add custom properties to objects on the stage.
* No outliner. Unless you put exactly one object on each layer, it's very hard to find and select objects on the stage that aren't large and obvious. Invisible objects? Nightmare!
* You can name frames, but there's no menu to quickly select one to jump to. In a 500+ frame timeline, you've just gotta manually scroll around to find the frame you're looking for, even if you've named it.
* You can't set an alpha component for the grid to make it semitransparent.
These are all missing in Flash CS6, the last thing that was called "Flash". I don't know if any were added in Adobe Animate because I don't like to rent software.
There's definitely room for a Flash authoring replacement. Every now again I look at all the programs I can find in the space and try them out, but nothing reaches Flash yet, in my opinion, despite its limitations. Best of luck with yours!
- eldenlad 4y agoHave you tried writing any custom plugins/editor panels to use in the editor? The process is pretty arcane at first, but eventually you are just writing html+javascript and have access to a very powerful editor API. When I was working with Animate a few years ago I wrote a plugin to navigate around the timeline to find tagged frames and export things.
- rogual 4y agoYes! In fact, out of those problems I listed, I always thought the timeline navigation (and maybe the outliner) would be good candidates for a .jsfl plugin, I just never got round to doing it. Good to hear it's doable!