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> GPUs don't really like drawing vector graphics. They like big batches of textured triangles. So, I needed to rasterize these vectors. I don't follow. In my m
by theandrewbailey 4y ago
> GPUs don't really like drawing vector graphics. They like big batches of textured triangles. So, I needed to rasterize these vectors.
I don't follow. In my mind, triangles are natively defined in vector space. I didn't think it was impossible to convert vectors to GPU-friendly triangles. Rasterization is the easy way out and will (probably) help performance, but it will fall apart as screen resolutions increase.
- zozbot234 4y agoIt can be done, see pathfinder and piet-gpu. But these solutions are still highly experimental, not really in common use.