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If Proton is accepted as the solution to Linux gaming what is the reason for a developer to build for Linux over Windows? Funnily enough there are parallels wi
by whywhywhywhy 4y ago
If Proton is accepted as the solution to Linux gaming what is the reason for a developer to build for Linux over Windows?
Funnily enough there are parallels with that to why Apple didn’t want Flash on iOS. If you could make it in Flash and ship to both why code an iOS app.
Same thing, zero reason to make a native Linux build while that works fine.
- pmarreck 4y agoIt's a good point. Turns out that the Windows API is more stable than whatever Linux offers; I have multiple games now that have native Linux versions on Steam but whose Windows versions running under Proton are simply less buggy (and also synchronize cloud saves with my pure-Windows machine).
- steeleduncan 4y agoA native Linux build is still better performance than Proton, so with the popularity of Steam Deck it is worth the effort recompiling for Linux for higher performance games.
- themagician 4y agoInitially, Apple actually looked at an iOS version of Flash. This was around 2009/2010 IIRC. There were special dev iPhones that ran Flash. Adobe didn’t want to optimize it because they thought the iPhone would fail. Apple thought the performance was garbage and the communication mostly ended. I got to play with one for a few days and the performance was terrible. Even simple games lagged and the touch points were a disaster.
- whywhywhywhy 4y agoI was heavy working in Flash around this time, I remember Apple saying the performance of Flash was too bad to consider using on iPhone and I remember around 3 months later the Mac version of Flash magically ran 4 times better when for years and years it always ran a lot slower than Windows and Adobe pretended there was nothing they could do about it.