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slowly lowers flamethrower indeed, you're right, HTML and WebGL with JavaScript or webasm can do anything flash can.. They can't do it in the cycle-count that
by dusted 4y ago
slowly lowers flamethrower indeed, you're right, HTML and WebGL with JavaScript or webasm can do anything flash can..
They can't do it in the cycle-count that flash could (I remember seeing 3D vector demos running in 640x480 pixels on my 133 mhz pentium), but they will do it, and probably look almost identical across two different versions of the same brand of browser..
But the real point is the authoring tools, and there simply aren't any.. We're stuck in the early 80s with a f*cking text-editor for GUI work..
Geez, there were authoring tools for making nice GUI applications in the Windows 3.11 era.. But modern web development has yet to reach that level of maturity.
- moolcool 4y agoThis is admittedly a few years ago, and the scene has evolved _a bit_ since then, but I remember seeing really simple JS games (think tetris, or a very simple sidescroller) being heartily applauded on sites like reddit and HN. We're unironically cheering approaching parity with a toolset from almost 20 years ago! Things could be so much better.
- BeFlatXIII 4y ago> Tetris or a very simple side scroller Back when it was still Dynamic HTML and I was in middle school, I copied the page source to put those into my homepage. I even figured out how to edit levels in the Mario clone.