4 ms·
That would be the easy part. From the post they are already stored as such, but the complexity would be to render the vector graphics in C++ at 60FPS. There is
by tomsato 4y ago
That would be the easy part. From the post they are already stored as such, but the complexity would be to render the vector graphics in C++ at 60FPS. There is no simple solution to this, and rolling it yourself is quite the task too.
If you look at some of the modern approaches to animation in C++ (like Lottie or Rive) their C++ clients are pretty poorly supported in my opinion, mostly for anti-aliasing quality in native clients over their web equivalents.