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I've been thinking about using Ink, not for Interactive Fiction, but for Interactive Guides/Documentation. Wizard/Form Builders are just too constricting, and
by LunarAurora 4y ago
I've been thinking about using Ink, not for Interactive Fiction, but for Interactive Guides/Documentation.
Wizard/Form Builders are just too constricting, and Static Pages/Doc Generators are too loose. It looks like a good middle ground.
I'm still hesitating between different software. Ink’s Markup format seems good for editing and revision control.
- slater- 4y agothis seems like a brilliant idea.
- LunarAurora 4y agoYeah, you can also definitely do this on "no-code wiki" platforms like notion or coda. I like these two because you can literally build a visual DB of all your references, resources, and entities (with relations, backlinks…) Ink has its advantages, including the text format and custom logic.
- andrewingram 4y agoI had the same idea a few years ago. We had a chat-bot we used for onboarding, and I considered trying to reimplement it in Ink. Didn't get the chance in the end, but still interested in the idea.
- gofreddygo 4y agoJulia Evans [1] made some IF style debugging games [2],[3] on similar lines [1]: https://jvns.ca/blog/2021/04/16/notes-on-debugging-puzzles/ https://jvns.ca/blog/2021/04/16/notes-on-debugging-puzzles/ [2]: https://mysteries.wizardzines.com/slow-website.html https://mysteries.wizardzines.com/slow-website.html [3]: https://mysteries.wizardzines.com/connection-timeout.html https://mysteries.wizardzines.com/connection-timeout.html
- adamrezich 4y agothat's a really cool idea! a few years ago I was tasked with building a simple interactive guide to help users with a specific thing (setting up 2FA on their Steam account and connecting it to our website), and it wasn't too bad to throw together a bespoke interactive guide flow thing in html/js, but yeah, you're right, Ink would make something like this very easy. will definitely tuck this idea into the back of my mind for future use, thanks!
- joeld42 4y agoDo it. I've used Ink for tutorials, and it's magic. It works so well. If you add a way to update changes while the app or game is running, it makes an amazing workflow for the tutorial authors or level designers.
- deleted 4y ago[deleted]