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Really great writeup. So people stop asking the obvious question, here is the GitHub issue that clearly shows Ruffle doesn’t support ActionScript 3: https://gi
by numair 4y ago
Really great writeup. So people stop asking the obvious question, here is the GitHub issue that clearly shows Ruffle doesn’t support ActionScript 3:
https://github.com/ruffle-rs/ruffle/issues/1368 https://github.com/ruffle-rs/ruffle/issues/1368
I recently picked up a copy of Flash MX to use on an old PowerBook, highly recommend others do the same. As many have commented, today’s authoring tools are poor substitutes (someone should do a list of the superior abandonware versions of SaaS products).
- tetris11 4y agoIt looks like its 99% there though in terms of support
- adrian17 4y agoThis linked issue is - quote - "a non-exhuastive, basic checklist of where we are aiming". As in, a checklist for MVP level support. And indeed, we have pretty much reached the MVP level, with several simple games (and some nontrivial libraries like box2d or mochicrypt) working. From this point on, it's hard to make a simple TODO checklist. We could analyze the entire Flash API surface and make a tracking issue for each available class, but that's a lot of bookkeeping and it doesn't really say that much about real support (as, assuming pareto principle, 80% of fancier features are used by only 20% of games).
- numair 4y agoThank you for this very thorough and honest explanation. Really appreciate what you’re doing with Ruffle!