3 ms·
I would invest more time into a tool that ports your game to Unity. You already have "code" attached to "sprites" with "actions" happening based on some trigger
by amne 4y ago
I would invest more time into a tool that ports your game to Unity. You already have "code" attached to "sprites" with "actions" happening based on some triggers and entity states.
From this far away it looks like it could work.