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Really nice, I've played around with SDFs trying to make Fluid Simulations, which after much hair pulling I realized hadd particles only "pushing" one way on ea
by nullish_signal 4y ago
Really nice, I've played around with SDFs trying to make Fluid Simulations, which after much hair pulling I realized hadd particles only "pushing" one way on eachother, because I didn't think that GPUs are unable to have different jobs write back to shared memory. Well, I just found a fluid asset that was 1000x better than what I made.
The shape library looks pretty comprehensive, and the calling conventions are nice!