3 ms·
if i remember correctly, the rng on tetris on the gameboy is terrible, and is quite predictable. https://tetrisconcept.net/threads/randomizer-theory.512/page-9#
by djcannabiz 4y ago
if i remember correctly, the rng on tetris on the gameboy is terrible, and is quite predictable. https://tetrisconcept.net/threads/randomizer-theory.512/page-9#post-51035 https://tetrisconcept.net/threads/randomizer-theory.512/page... has some more info about it. Im not familiar with with how some of the prng algorithms are seeded, but maybe on tetris, the hardware responsible is part of the cartridge and then can be intercepted. just a thought tho
- anyfoo 4y agoI would be very surprised if the Gameboy, like practically any 8 bit CPU of that era, had any dedicated instructions or hardware for RNG. So it's a software RNG, and the user input is pretty much the only "random" thing coming in from outside. This is very common for games. It still is: Games like Civilization often let you specify the seed to initialize their software RNG with, so you or someone else can replay the exact same game.