2 ms·
You still need high performance and low latency for local rendering so the artist can make interactive changes
by dagmx 4y ago
You still need high performance and low latency for local rendering so the artist can make interactive changes
- gumby 4y agoYes, but... I think a Studio can do 90% of the lifting, or you could do some server side rendering feeding the results back over a 10 G wired ethernet.
- dagmx 4y agoIt really depends on the shot and the show. If you are relying on the farm to provide interactive rendering , the speed of the connection isn’t an issue. it’s not that much data to send over since studios sync the assets, so you’re usually only needing to sync attribute values and pixel data back and forth. The issue is that you need dedicated cores for it on the farm. When a show is going all out, those farms are saturated for usage. If a lighter asks for interactive use, they’re either waiting or you’re constantly having to reserve systems for them. That wait time is the latency I mean. In which case why not just buy them the higher spec hardware?