3 ms·
phaser and fluid js for microsoft have worked well for me for small multiplayers scenarios
by duringwork12 4y ago
phaser and fluid js for microsoft have worked well for me for small multiplayers scenarios
- Mizza 4y agoPhaser is the one I liked the most and I got it _nearly_ close enough to being acceptable, but the rubber banding was enough to make it Not Fun^tm. I think the issues could have arisen from using Elixir as a backend rather than JS, leading to some of the math/floating point errors (particularly around sqrt) that others have mentioned here.