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You overestimate how much work is actually done in the cloud. While I can’t speak definitely how much rendering is done in the cloud, I can speak to how much g
by scarface74 4y ago
You overestimate how much work is actually done in the cloud.
While I can’t speak definitely how much rendering is done in the cloud, I can speak to how much general IT spend is done in the cloud from someone who should know…
https://accelerationeconomy.com/cloud/amazon-shocker-ceo-jassy-says-cloud-less-than-5-of-all-it-spending/ https://accelerationeconomy.com/cloud/amazon-shocker-ceo-jas...
Disclaimer:Jassy is my skip*7 manager
- gumby 4y agoNot an external cloud, but those pixar movies are generated by big server farms. The cloud just resides in pixar's buildings, not amazon's. And that's the point of the cloud metaphor (starting from the original Internet protocols paper from Cerf et al): you don't care. It doesn't mean "a computer somebody else owns"
- scarface74 4y agoThat’s no more “the cloud” in modern parlance than the two servers sitting in a server room and arms throw away that we accessed via a green screen in the 90s,
- dragonwriter 4y agoAssuming that thet use dynamic provision of services abstracted from physical servers, that is exactly the modern definition of “private cloud”. You seem to be confusing cloud with “public cloud”, but private (and hybrid) cloud is very much a part of the modern understanding of cloud.
- scarface74 4y agoYou could do that with old IBMs. Does that mean if I have one laptop where I can provision multiple VMs, I’m doing “cloud computing” from my house?
- dagmx 4y agoYou still need high performance and low latency for local rendering so the artist can make interactive changes
- gumby 4y agoYes, but... I think a Studio can do 90% of the lifting, or you could do some server side rendering feeding the results back over a 10 G wired ethernet.
- dagmx 4y agoIt really depends on the shot and the show. If you are relying on the farm to provide interactive rendering , the speed of the connection isn’t an issue. it’s not that much data to send over since studios sync the assets, so you’re usually only needing to sync attribute values and pixel data back and forth. The issue is that you need dedicated cores for it on the farm. When a show is going all out, those farms are saturated for usage. If a lighter asks for interactive use, they’re either waiting or you’re constantly having to reserve systems for them. That wait time is the latency I mean. In which case why not just buy them the higher spec hardware?