5 ms·
I did, mostly for Metal-based rendering. It's great if you want to mix Apple's Objective-C APIs with your own C++ code.
by fathyb 4y ago
I did, mostly for Metal-based rendering. It's great if you want to mix Apple's Objective-C APIs with your own C++ code.
- pjmlp 4y agoWhich is a much better solution than using the incomplete C++ bindings released earlier this year.
- jxy 4y agothis? https://developer.apple.com/metal/cpp/ https://developer.apple.com/metal/cpp/ Doesn't it just use objc/runtime.h and if anything is missing you can just add your custom api calls?
- pjmlp 4y agoThat is exactly it, the additional effort to add missing calls, no Metal frameworks integration, it is mostly for basic workloads.