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I'm still waiting for something to be done about Epic buying video games that support multi-platform like Rocket League then removing multi-platform support fro
by superkuh 4y ago
I'm still waiting for something to be done about Epic buying video games that support multi-platform like Rocket League then removing multi-platform support from those games. I bought Rocket League. I played Rocket League. Epic bought Rocket League and suddenly I couldn't play Rocket League. And I'm just left hanging with a useless "single player" rocket league that can no longer play the game.
Epic is as much of a monster or worse than Microsoft was in it's prime. It buys games then puts them behind it's paywall, ruining the games for people that bought them before. It uses it's Unreal game engine position to attack companies that make games in it's engine by releasing clones of them (ie, the Fortnite copy of PUBG). It sells games like Fortnite which I bought for $40+ back before it was popular, then it completely changes the game and makes it impossible for me to continue playing the game I bought.
I will never, ever, give any Epic software a place on any of my computers. Not buying, not "free", not anything. They still owe me $35 for stealing Rocket League and $44 for taking away Fortnite (the original game).
- flyingpenguin 4y agoYou did not buy a guaranteed life-long access to online Rocket League in all its future forms. Your purchase of Rocket League came with access to the online service as it currently stands as a trust only relationship between you and the owners of the online Rocket League service. I understand your pain here, and I don't want to defend Epic games, but as someone who has created multiple free cloud services only to have their costs or development requirements exceed my ability to maintain them I am weary of anything that would legally require me to maintain a cloud service past my desire to do so.
- CivBase 4y ago> as someone who has created multiple free cloud services only to have their costs or development requirements exceed my ability to maintain them I am weary of anything that would legally require me to maintain a cloud service past my desire to do so I'd argue the expectation of a multi-billion dollar corporation to maintain an online service feature for a paid product that they are still actively providing on other platforms is pretty reasonable. And that expectation should not add any risk of liability for individuals like you shutting down free online services. It would come down to how the theoretical law was written. But just because a law can be written poorly doesn't mean we should seek to maintain the status quo.
- zug_zug 4y agoI can't speak generally, but I bought rocket-league on steam, and I still play it online, multiplayer, on steam, with steam friends or epic friends.
- stardenburden 4y agoNo longer if you were playing on Linux
- sphars 4y agoRocket League runs great with proton, and in my testing, it ran better than the native version when it was still available.
- stardenburden 4y agoI am aware of that. But I didn't buy a proton version, I bought a Linux version.
- kevingadd 4y agoSo essentially, you were offered a remedy that allowed you to continue playing the game, you rejected the remedy, and now you're complaining? They're obligated to support the old version of the client forever, regardless of any obstacles to that? If you bought it to play on a 32-bit Mac would they be obligated to port it to 64-bit? Would they be obligated to port an OpenGL-based client to Metal after Apple's deprecation?
- superkuh 4y agoLets get back to reality here. Epic bought Rocket League. They said they wouldn't change anything during the purchase. 6 months later there is no more linux client. You're telling me that because I can emulate the game it still exists. If I accept this premise than literally all games are linux games and the concept of platform goes out the window. It's absurd.
- jacooper 4y agoThey issued refunds for this, why didn't you request one? It also runs perfectly fine with proton.