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I heard Stadia was actually pretty good, especially for a game that wasn't super sensitive to fast reactions like RDR2.
by jimmaswell 4y ago
I heard Stadia was actually pretty good, especially for a game that wasn't super sensitive to fast reactions like RDR2.
- boppo1 4y agoStadia guy here. There were hiccups, but for the price+convenience, it was awesome.
- paxys 4y agoThe tech was by most accounts groundbreaking. The problem was with everything else – business model, pricing, games, customer trust.
- grogenaut 4y agoIt wasn't really groundbreaking tech. It's been possible for years, see online. It's just the business model sucks. We did some prototypes in a large company I worked for and it was easy to tell if you could put servers in local data centers with fat pipes it would work. We had demos using ec2 back in 2013. Them we ran the numbers and were like why, esp with free to play becoming more and more of a thing so we canned it. Nvidia had a successful product as well before stadia. Hell I remember reading a use AWS GPU instances as a gaming machine blog posts before stadia.
- dmix 4y agoI don’t think Stadia itself was groundbreaking. Xbox cloud worked as good as Stadia. But a few yrs in the big players in the cloud gaming industry figured out some critical latency issues around the controllers and optimizing delivery of the video feed. To the point where lag was almost non-existent on a good fiber connection. The datacenter stuff was obviously the core innovation though. I still prefer to download my Xbox games to my series s/x but I spent a year playing Xbox cloud games exclusively and I could 100% see that being the default for a big part of the casual audience.