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Good to know. I thought the major problem was that the console hypervisors don't allow arbitrary code execution, which made JIT difficult if not impossible on t
by teamonkey 15y ago
Good to know. I thought the major problem was that the console hypervisors don't allow arbitrary code execution, which made JIT difficult if not impossible on those platforms.
In any case is there any serious benefit to using JIT over static compilation on fixed targets like the 360 and PS3?