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> Be generous; you even said in your previous sentence you don't know if it's common or not, so how do you know developers refuse to implement basic compression
by bscphil 4y ago
> Be generous; you even said in your previous sentence you don't know if it's common or not, so how do you know developers refuse to implement basic compression? If it's that easy, I'm sure there are plenty of AAA game studios (including mine) that will hire you to just implement basic compression.
The thing I said I didn't know whether it was common was keeping assets in compressed form in memory. I admit I don't know much of the specifics of how game rendering works. What I do know something about is the extremely poor compression applied to many video games in their on-disk form. I'm willing to grant that your studio may indeed be an exception to this, but the general principle isn't possible to deny. Just by enabling lossless Windows file compression on a game folder, you can frequently see the size of a game on disk drop by 50% or more, as I discuss in my comment here: https://news.ycombinator.com/item?id=34042164 https://news.ycombinator.com/item?id=34042164
Surely a lossless format designed specifically for encoding assets would be even more effective and fast than generic Windows file compression!