3 ms·
> This claim needs some real world evidence to back it up (and usually it's not about a performance impact, but instead a perceived image quality impact). We'r
by bscphil 4y ago
> This claim needs some real world evidence to back it up (and usually it's not about a performance impact, but instead a perceived image quality impact).
We're talking lossless compression here, so image quality is not the issue.
Fortunately someone else has already done this research. There's a tool for Windows to control the compact.exe behavior for individual folders called CompactGUI: https://github.com/IridiumIO/CompactGUI https://github.com/IridiumIO/CompactGUI
They maintain a database of compression results here: https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJUGaoUzhC5titIC1rzQHI4yI/edit#gid=0 https://docs.google.com/spreadsheets/d/14CVXd6PTIYE9XlNpRsxJ...
Reductions in storage use of greater than 50% are so common that they're hardly even worth remarking on. My experience with compressing a bunch of games is that the biggest gains come from compressing bloated asset packs. Hard to know what else could be taking up more than 50% of the storage space in a particular game.
- flohofwoe 4y agoVery interesting list, thank you! From glancing over it, poor compression mostly seems to be an 'indie phenomenon' though (which is a bit surprising, because I would expect that Unity automatically takes care of asset compression, but maybe not).
- adgjlsfhk1 4y agoIt may have tools that let you, but an indie project has 500 other fires to put out, and filesize is rarely a bottleneck.