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Agreed. Being cross platform at the expense of having to write your own OpenGL and OpenAL renderers for each platform seems almost as bad as writing hand-coded
by illumin8 15y ago
Agreed. Being cross platform at the expense of having to write your own OpenGL and OpenAL renderers for each platform seems almost as bad as writing hand-coded assembly for each processor architecture.
- mherkender 15y agoI only wrote OpenAL/OpenGL code when it was necessary. Most platforms use some simple library (libgdx, SDL, etc). The OpenAL code is actually shared between the Linux/Windows/Mac port and the iOS port. Only the iOS port uses OpenGL directly, and I imagine that code could also be shared between different platforms.