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Why are you using PNGs as a texture format? Generally, you'll use BC textures for the most part, or barring that, your images will be compressed as part of your
by ninepoints 4y ago
Why are you using PNGs as a texture format? Generally, you'll use BC textures for the most part, or barring that, your images will be compressed as part of your archive format with some sort of super-compression algorithm that compresses the pakfile block-by-block. Perhaps you're referring to your texture compression/conversion pipeline which ingests PNG from your DCC tool of choice?