4 ms·
If we're talking about binaries for game titles, meh. Load time for the executable is utterly insignificant compared to the load time of a title's assets. Heck,
by kabdib 4y ago
If we're talking about binaries for game titles, meh. Load time for the executable is utterly insignificant compared to the load time of a title's assets. Heck, shared libraries probably slow things down.
Typical games I have experience with were in the 5-20Mb range for executables, with tens of GB for assets. Most titles I looked at the performance of were terrible at scheduling I/O, often leaving 80% of their available disk bandwidth unused.