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They actually did in the past, but they've realised that many game devs can't be trusted to maintain Linux builds as a second platform. They're often left outda
by debugnik 4y ago
They actually did in the past, but they've realised that many game devs can't be trusted to maintain Linux builds as a second platform. They're often left outdated, require dependencies they didn't ship with or simply have worse performance than the Windows builds running on Proton.
These days they check both builds if available and suggest the devs which one to use by default; often the Windows builds over Proton are simply better than mediocre Linux support.
- pjmlp 4y agoThe same devs that most likely are also shipping Playstation or Android versions of their game....
- rstat1 4y agoWhat does this have to do with anything? Shipping something on Android does not guarantee functional builds for regular Linux, and PlayStation uses a heavily customized FreeBSD fork. Neither of which are helpful for much of anything.
- lillecarl 4y agoOrders of magnitude bigger markets.
- AnIdiotOnTheNet 4y agoAnd actually stable ABIs with good documentation.