5 ms·
That's not really true, native Linux games are a much harder sell for publishers because the proportion of users is just too low.
by belval 4y ago
That's not really true, native Linux games are a much harder sell for publishers because the proportion of users is just too low.
- pjmlp 4y agoHence why Valve should make the needful to change that, instead of "emulating" Windows.
- Ericson2314 4y agoThink embrace extend and extinguish...in reverse! 1. Make wine really really good. 2. Start adding Linux-only features. hehehe
- pjmlp 4y agoThose Linux only features don't matter because games are targeting Win32.
- jetbalsa 4y agothe DXVK project out of all this has been a godsend for the older DX11, DX9 games on modern hardware, its being used to increase FPS on older titles on windows
- Ericson2314 4y agoThe promise is that they start targetting Proton or devices like the steam deck in particular.
- pjmlp 4y agoThey already do that by targeting Windows, and letting Valve do the work, no need for more development costs.
- ParetoOptimal 4y agoThis would only have a chance of working if they dramatically improved performance over native I think.
- gpderetta 4y agoThat's exactly what proton is for: bootstrap a linux gaming ecosystem without having to port thousands of games
- pjmlp 4y agoThat only works if studios ever bother to write native Linux games, otherwise is like being happy MAME supports Linux.
- gpderetta 4y agoProton is a platform. If Valve gets gaming studios to target proton and guarantee compatibility, is a win. If that's equivalent to gaming studios explicitly targeting MAME and QAing it, I'll take it.
- pjmlp 4y agoThey already target Proton by writing Windows games, no need to bother with Steam. Anyway it hardly matches Switch sales, for which studios do actually bother to actively support.
- hellotomyrars 4y agoThey tried earlier on before they realized this approach made way, way more sense. Even the native linux versions of games that have them often run worse than the windows version wrapped in Proton. Developers just aren't going to commit to making native linux versions for the most part and that isn't going to change. This is reality. The magical thing is that they've done so much work with Proton that a device like the Steam Deck is more than a curiosity. It is a viable product. It is viable to play games on Linux in a way it has never been before. Even better, they aren't keeping it to themselves. A purist ideology about linux isn't going to change reality. But Proton is. The Deck is a wildly popular device and the knock-on effect is going to be more systems running linux for regular people. The games may not be native but if they're indistinguishable from native games, then who cares? Meanwhile adoption of linux as a viable platform still goes up. Maybe on a long enough timeline things swing around, though I still very much doubt that. The Year of Linux on the Desktop is still a fantasy, but reading the steam hardware survey, it is more true than it has ever been before, thanks to the Deck and Proton.
- pjmlp 4y agoYeah, a hooping change from 1 to 2%, to another 20 years.