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I hope this makes its way into web browser rendering. I've been working on a "game engine" using SVG in the browser. When I started, everything I read said don'
by Zaskoda 4y ago
I hope this makes its way into web browser rendering. I've been working on a "game engine" using SVG in the browser. When I started, everything I read said don't - because performance. However, manipulating an SVG using a reactive framework (I use Vue) makes for very readable code. Our game client is meant to be a "reference" client so readability is more important than performance, which just needs to be "good enough." However, a significant boost in SVG rendering performance would be amazing.
edit: although, as I look more deeply, I may be misunderstanding and this may not be something that would benefit existing SVG browser rendering in any way...
- danielvaughn 4y agoYeah, I doubt that it would. My impression is that it would be more used for Fuscia and/or Flutter.
- rawoke083600 4y agoAhh I also went down the SVG-for-browser game. The promise of vector (resize-and-without-loss) seemed good right. I ran into a bunch of issues especially with text, when starting to scale "objects-with-txt", had to add bunch of weird css-stuff everywhere and not it's not very cross-browser. I'm now back on the ThreeJS train again :/