2 ms·
Yes, Skia uses the traditional method of tessellating path geometry on the CPU and then having the GPU handle transforming and shading it as if it were 3D geome
by jahewson 4y ago
Yes, Skia uses the traditional method of tessellating path geometry on the CPU and then having the GPU handle transforming and shading it as if it were 3D geometry. Compare that with what we see here, which uses compute shaders for the whole process.