3 ms·
I'm going to say mostly false. Realistic lighting makes things feel very... alive. It almost always looks better. It doesn't need to be a photorealistic game.
by spywaregorilla 4y ago
I'm going to say mostly false.
Realistic lighting makes things feel very... alive. It almost always looks better. It doesn't need to be a photorealistic game. Nanite works great with those ultra high resolution megascans, sure, but it also works well with simple things. A large benefit of it is that you don't need to make many levels of depth.
Putting 2D games aside, I think Unreal is a pretty flexible choice. Moreso, I think the term AAA used to refer to realistic looking graphics, but now refers to the amount of handcrafted content in a game. Good looking graphics are simply becoming easy to obtain.
I do hope Godot eats unity's lunch though