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I think Unreal is increasingly going after the AAA space with stuff like Lumen and Nanite, which is great if you are a high end shop chasing after photorealism.
by torginus 4y ago
I think Unreal is increasingly going after the AAA space with stuff like Lumen and Nanite, which is great if you are a high end shop chasing after photorealism.
On the other hand, I imagine it forces you into a workflow/rendering style, with custom, simpler art styles being much harder to achieve.
On the low end, where people are still using the tried and tested VS/PS deferred forward rendering, with custom shaders, Godot is becoming increasingly viable.
Fun fact: Tesla's mobile app uses Godot, so in a sense, Godot has already made it.
- spywaregorilla 4y agoI'm going to say mostly false. Realistic lighting makes things feel very... alive. It almost always looks better. It doesn't need to be a photorealistic game. Nanite works great with those ultra high resolution megascans, sure, but it also works well with simple things. A large benefit of it is that you don't need to make many levels of depth. Putting 2D games aside, I think Unreal is a pretty flexible choice. Moreso, I think the term AAA used to refer to realistic looking graphics, but now refers to the amount of handcrafted content in a game. Good looking graphics are simply becoming easy to obtain. I do hope Godot eats unity's lunch though