4 ms·
I am gobsmacked that the market share for Unity and Unreal is "only" 61%. I am interested to know if the remaining 39% is made up of other third party engines o
by ehnto 4y ago
I am gobsmacked that the market share for Unity and Unreal is "only" 61%. I am interested to know if the remaining 39% is made up of other third party engines or independent engines predominantly.
Godot is definitely a positive light in the future of game engines, and I am hopeful for its future. At the very least, even if it all goes wrong, you could still use the standalone godot executables for years to come without any SaaS nonsense.
- deaddodo 4y agoProprietary and commercial game engines.
- HWR_14 4y agoIIRC, all the major EA titles use the same in-house engine. At least all the FPS and similar games do. That's only one example of how maintaining your own in-house engine makes sense - because it's used across multiple teams.
- jesse__ 4y agoAs mentioned, a lot of EA games use Frostbite. A lot of other EA games (sports) use another engine. id has an inhouse engine Valve has an inhouse engine Riot has an inhouse engine CDProjekt .. NaughtyDog .. Ubisoft .. Guerrilla .. Activision/Blizzard have at least 2 .. ... Shit even Amazon has an engine these days
- maxbond 4y agoCDProjekt Red Is switching to Unreal, no? https://www.msn.com/en-us/news/technology/cd-projekt-red-seems-to-be-abandoning-the-redengine-for-ue5-and-that-s-a-good-thing/ar-AA14Nc1E https://www.msn.com/en-us/news/technology/cd-projekt-red-see...
- jesse__ 4y agoOh damn, I didn't know that.
- s-lambert 4y agoWild Rift and Legends of Runeterra are Unity and Valorant is Unreal, so Riot sort of doesn't have their own engine since it's just used by LoL.
- jesse__ 4y agoWhat makes the LoL engine not an engine if it's only used by one game?
- s-lambert 4y agoIt is an engine but in the context of inhouse engines taking up a significant portion of the market I don't think it counts. In Riot's case they're not going to use that engine for any more games and Riot is now more of an Unreal/Unity company.
- pnw 4y agoIt's a pretty weak analysis and they don't source that claim or qualify it. By revenue, there are several big AAA titles with proprietary tech, and a handful of top mobile titles as well. I'm guessing that's the analysis they used. Only the very largest companies can justify their own engine these days - Activision, EA, Ubisoft, Riot etc. And most of those engines date back decades. You'd be hard pressed to justify building your own engine tech starting today. An analysis by revenue isn't really very meaningful today because of the historical head start those companies. Their ongoing franchise revenue distorts the analysis.