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USD is a very complex standard. Is there a layered 3D/animation interchange format that allows for relatively painless scene interchange? By layered I mean som
by kaveh808 4y ago
USD is a very complex standard. Is there a layered 3D/animation interchange format that allows for relatively painless scene interchange?
By layered I mean something where each feature builds on the previous features. Something like:
1) OBJ-like static geometry
2) materials and lighting
3) per-frame transform matrices
4) animation curves
5) etc.