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There's no accounting for taste, but another reason why the Unreal advancements are a big deal is improved productivity for artists. The geometry in that Xbox O
by et1337 4y ago
There's no accounting for taste, but another reason why the Unreal advancements are a big deal is improved productivity for artists. The geometry in that Xbox One screenshot was painstakingly optimized by some poor overworked artist, whereas this guy just threw together a couple billion polygons and UE5 didn't even flinch.
edit: not to mention the lighting in the Xbox One screenshot was also pre-baked and probably manually tweaked, compared to real lighting updated in realtime in UE5.