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I know Nintendo includes this step in their hole-punching troubleshooting guide, but it's just not necessary. I've never met anybody who needed to do this to ge
by nightpool 4y ago
I know Nintendo includes this step in their hole-punching troubleshooting guide, but it's just not necessary. I've never met anybody who needed to do this to get their NAT traversal working, it's worked out of the box for every Switch game I've used for everybody I know. I'm sure there are people with weird or bizarre enough networks that standard STUN techniques don't work, but in my ~4 years of playing switch online games with my friends I've never met any of them.
- luch 4y agoyou assume that Nintendo knows what they're doing, which is pretty bold if I may say.
- sgtnoodle 4y agoSTUN seems like an important technique to get right for their core business, and should boil down to sending a few UDP packets back and forth with a server. As long as they have a dozen engineers that have a clue, it seems reasonable to expect NAT traversal to just work on a switch in most setups.
- mschuster91 4y agoI have an AVM FritzBox router with UPnP enabled, easily Germany's most-used and most-loved router model. Everything that uses UPnP works out of the box, but I've never seen the Switch create UPnP rules on its own. I wonder what the fuck keeps Nintendo from operating their own STUN/TURN servers, at least for their own fucking games where I pay 35€ a year for their online service.