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> Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar This is a good example of the fundamental limits of headset VR. Jumping into a
by oneoff786 4y ago
> Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar
This is a good example of the fundamental limits of headset VR. Jumping into a lake will never feel real. Not by touch, obviously as you can’t get wet. Not by physical movement because you almost certainly can’t move downwards irl. Not by the weight of water around you or the buoyancy you expect to feel. Not by the rotation you would expect to have in water. Probably not by the stroke propeller movement or the correlation of your breath. And of course probably overly smooth movement to avoid motion sickness.
The difference between controlling a flying camera through water and believing you’re swimming is pretty big.
- Jeff_Brown 4y agoThis led me to imagine people who learn to swim in VR and, because breathing is counterproductive underwater, then drown IRL.
- ChoGGi 4y agoThen the family suing as the city doesn't have signs warning of holding your breath while underwater.
- zimpenfish 4y ago> Not by touch, obviously as you can’t get wet [et al] What you need is a home version of the 4DX cinema setup. If VR lasts another 5 years, I'd put money on someone making one of those in that timeframe.
- baandang 4y agoExactly. We don't have virtual reality at all. We have virtual remote viewing with sound. We are basically at the Eliza stage of VR with a bunch of people pretending Eliza is not that far from passing the Turing Test. Once we have virtual skin sensation and virtual physical movement there is no intellectual debate about any of this. Just instruction tutorials about how to have the experience because no marketing needed. Once we have this I can think of far more interesting things than swimming around in the Avatar movie.